Character and Location Driven Stories

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Broken Mirrors

I recently played The Witcher 3 and Elder Scrolls Online. I discovered in my playing two very different and awesome ways to tell a story.

The Witcher 3 enticed me with character based stories. The major plot lines were all moved through an assortment of supporting characters. As you continued their story, you got closer to your end goal. When you finished the main story surrounding the support character you had a personal plot line which gave the relationship some closure.

10374535_665067084655_3121187107140756345_n Usually you were hanging with people. But sometimes you were a lonely mountain.

ESO went a different direction, likely due to the MMORPG aspect. You went from one locale to the next. At each one you were to unravel an issue. Sometimes you fought a war to take or defend a point. Other times there were plagues, spirits, and other oddities to deal with.

Both forms of anchoring gives…

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